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by TulliusCicero
1252 days ago
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Nah, micro can definitely be exciting for even more casual players. They'll be worse at it, obviously, just like casual FPS players are worse at headshots, but it's not like they can't do those things at all. The data we have suggests that people with your opinion -- "people want RTSes just about the strategy, not about control" -- are dead wrong. The most enduringly popular RTSes are mechanically demanding games: StarCraft 2, Age of Empires 2, StarCraft 1. If you remove the control aspects of an RTS, you get something that's closer to turn-based strategy. Nothing wrong with turn-based, but that's just not what most people come to RTS for. |
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I think this data suggests the opposite. These titles are all more than a decade old. They have endured, but the genre has died. People often find it really compelling to get into these games and do the singleplayer stuff. The multiplayer experience didn't live up to that. Limited strategic choices and a demanding micro are not what most people liked when they first entered the genre.
There are some indie titles that seem to understand this.