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by spywaregorilla
1252 days ago
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> The data we have suggests that people with your opinion -- "people want RTSes just about the strategy, not about control" -- are dead wrong. The most enduringly popular RTSes are mechanically demanding games: StarCraft 2, Age of Empires 2, StarCraft 1. I think this data suggests the opposite. These titles are all more than a decade old. They have endured, but the genre has died. People often find it really compelling to get into these games and do the singleplayer stuff. The multiplayer experience didn't live up to that. Limited strategic choices and a demanding micro are not what most people liked when they first entered the genre. There are some indie titles that seem to understand this. |
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What you're missing is that there have been many titles that have reduced the mechanical demands in pursuit of "greater accessibility", and have been even less popular. That's been most RTSes over the last 15 years, really. They're always talking about how they wanna get rid of the clickiness or base building or what have you. "We're not gonna be APM heavy like Starcraft!" they crow, as they quickly fall into obscurity while Starcraft remains.
It's not wrong to want the genre to be more accessible or fun, or less frustrating, but getting rid of technical and tactical options by reducing control of your units is generally a bad way to go about that.
> People often find it really compelling to get into these games and do the singleplayer stuff. The multiplayer experience didn't live up to that. Limited strategic choices and a demanding micro are not what most people liked when they first entered the genre.
Nah, what points the way forward is SC2's co-op mode. That was extremely popular among more casual players -- being more popular than ranked ladder at least for a time -- despite getting only limited support as a new feature in LotV.
And the way SC2 co-op worked is that it had the same mechanical inputs of course, but it actually had less strategy, not more; similar to campaign AI's, the AI in co-op mode is largely scripted and predictable, no scouting and very little reacting required. People loved it!