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by Pedro_Magna
1250 days ago
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Fair criticism, the model right now truly favors replayable games. If a game sells for $20, it probably gets $10 after commissions and sales taxes. That's probably mean someone needs to play a game for a little under 2 months to earn the same on MagnaPlay, which should be the case as people on average play 5 games a year on Steam. Consider the extra revenue from players who wouldn't normally try out the game, and developers are probably earning more per player than on other platforms. This is still a bit hypothetical, so hopefully we can confirm this when we have more data! But, to be fair you're right in that we still haven't figured out the best way to pay shorter games. Right now, the upside for them is more distribution. About the new launchers thing, it's a tricky problem to work around. We've thought about just using a website, but you run into issues with DRM implementation. |
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Some indie games I've really enjoyed back in the day for the story were ones like What Remains of Edith Finch and Binding of Isaac. I'm certainly not playing them for more than a few days. On the other hand, indie games that I would replay, like Terraria and Stardew Valley, are already making significant revenue through the current Steam model. In fact, many of their current players would have been dismayed by a subscription model, which would have led them to not enjoy that much of a fan base.