Hacker News new | ask | show | jobs
by jvalencia 1250 days ago
I've thought about this problem before too. I think the better angle is to put the developers on payroll and get rights to the game(s). Then, as they continue to release titles, your catalog grows. The company is then about creating sustainable indie development, rather than just licensing a handful of games and paying a pittance with a subpar library. Not sure it would work, but if you can make it work, that's super cool.
1 comments

That's right; I agree with you on the content creation point. We do plan to make originals, much like Netflix creates their own TV shows and films. Yet that's quite a burn for an early-stage startup like ours. The long-term vision of MagnaPlay must encompass funding developers and adding their games to our portfolio. However, in the meantime, all we can do is upstage the indie segment by giving them visibility, staying true to our cause, and supporting developers with community-friendly features. For instance, players can distribute 10% of their subscription to any developer, essentially crowdfunding exciting teams and projects.