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by CuriouslyC
1259 days ago
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The D&D combat system is high variance (single d20 rolls), and fundamentally flawed. DMs routinely have to fudge rolls and engage in divine intervention to prevent the night from ending early because the pack of gnolls that were supposed to be a filler encounter turned deadly with a streak of high rolls. Wargame systems where combat is the focus and fudging is cheating tend to use more small dice so you end up closer to a normal distribution of values, rather than a uniform distribution. That avoids stuff that doesn't make sense like a shepherd rolling repeated natural 20s while a dragon rolls 1s - if the dragon is rolling 5 dice for an attack the floor of that is still above the shepherd's ability to defend. |
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