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by liotier
1255 days ago
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And Atomic Games' Close Combat before that, originally announced as Beyond Squad Leader, meant to be a digital sequel of Avalon Hill’s Advanced Squad Leader (ASL) board war game franchise. However the relationship failed Atomic and Avalon Hill parted ways. Atomic renamed the project Close Combat, and continued development and released in 1996. Source: https://nodicenoglory.com/2021/03/08/25-year-retrospective-o... To me, Combat Mission was the 3D successor to 2D Close Combat - so a direct line of inheritance from ASL. Bonus - a 1999 interview of Keith Zabalaoui: http://www.closecombatseries.net/CCS/modules.php?name=Forums... - players will vaguely remember that "Zabalaoui" name, because the names of the soldiers in the game were those of the developers ! |
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I just had a look at Combat Mission and it's not the same. I don't want crappy polygons in the shape of tanks and people. I want an overhead map, with maybe hexes, but some kind of overhead map. From what I can tell Combat Mission looks nothing like the glory of hexagonal combat I had with Avalon Hill games as a kid.
I could play via Vassal or some other game engine, but the nice part about having it in a video game is I don't have to know all the rules. And I can play against AIs. Even if the AIs are crappy they let you practice.
So personally I would love a video game version of ASL. I still have fond memories of Close Combat and would love a game like that again.