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by corysama
1259 days ago
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I’ve never worked on indie desktop software, but I’ve heard the same story repeated here for over a decade by those who have: Everyone wants buy once, updated forever software. But, they don’t want to pay for it. Usually they think a fair, up-front price is less than they’d pay month-to-month as a subscription for a year. And, then 80+% of them will only buy when there is a big sale cutting that price to a fraction. And, even when you have a good product at a good price, your sales plummet every time the crack for your DRM gets updated. So, you have to push frivolous updates that mainly exist to keep your DRM ahead of the crackers. Buy once works great for consumers. And, has worked great for a handful of products. But, commercial desktop software has been an excessively difficult market for two decades now. That’s why it is a hollow shell of what it could be with the issues I listed above. That’s why we get so many web apps that would be better for consumers as desktop apps: can’t pirate a web app, subscribing to a web app feels justifiable. |
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I want buy once, free minor bugfixes until the next major version comes out software.
For example, I liked windows 3.1, hated windows 95, liked windows 98, hated ME, liked 2000, and never liked another windows. Likewise, I liked early versions of Google maps, but they change the interface in small and large ways unpredictably. I could go on.
With the subscription model, you're stuck with every whim of the developers, stuck with horrible interface changes and you're constantly re-learning how to use the software to do the things you need to do with it. There's a tendency to make new features prominent, which comes at a cost to old (that is to say, core) features.
Auto-updates are a pox on usability. Stability in tools is severely underrated and destroyed by the subscription model.