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by logicalmonster
1264 days ago
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> Everyone wants buy once, updated forever software. People pretend they hate Paradox Interactive's DLC-based business model, but I like knowing that the games I buy will very likely be well-developed with many years of extra work put into them. More commercial software should take a little inspiration from them in terms of figuring out a way to fund and work on projects long term. For those that don't know, Paradox is a game publisher that often release a basic shell of a grand strategy game that serves as a platform for DLC. The bad news is you have to shell out more money every so often for the biggest new features: but the good news is that they're continuously making big improvements and adding big features and have an incentive to make them as good as possible. I confess that I don't know exactly if this model would work for a text editor, but nothing is as off-putting to me as software subscriptions when something can work locally. |
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I want to buy the final full game whenever the developers are done with it, not buy pieces of it. If the developers want to add new stuff they can always make a sequel.
Because of this i tend to wait until some "game of the year edition" is out and the developer has started working on a new game (only a very tiny fraction of developers are going to bother making DLCs for their previous games instead of focusing their development efforts towards the new games).
The only exception to that is MMOs and the like that by their nature need updates and IMO the best approach there is having a subscription to fund the game's development. Of course the greedy powers that be figured out that giving the game for free and monetizing microtransactions on the easily preyed upon "whales" makes more money regardless of the detriment that may have on the games' design.