Hacker News new | ask | show | jobs
by roperj 1267 days ago
> Windows CE but it was mainly the homebrew community

Name some?

Granted I’ve been out of the homebrew dev scene for a while, but this doesn’t sound right. Developing for Windows CE would require a commercial/proprietary copy of Platform Builder and Dreamcast BSP. This is not very “homebrew” friendly at all - especially when there were a ton of homebrew libraries and OSes for Dreamcast through the years, eg Kallistios.

2 comments

There are a few homebrew releases that used WinCE, but that makes up something like 1% or less of homebrew software. I think there was some MP3 player, a 3D FPS that was never released, and a Duke3D port? Maybe a couple more? KallistiOS is, by far, the most popular choice, and is used in probably 98% of homebrew.
Ok then… on the other hand there were a bevy of commercial releases targeting Windows CE

https://segaretro.org/Windows_CE

All generalisations have counter examples (hence it being a generalisation). The fact that the above link is a small portion of all the games officially licensed on the Dreamcast supports my generalisation.
I was responding to the claim WinCE was mainly used for homebrew. That’s not true. It wasn’t used much, but what it was used for was mainly commercial releases.
It’s been somewhere in the region of 20 years since I’ve played any of the original era homebrew games but there definitely were a few.

Modern titles like Intrepid Izzy I don’t think are WinCE though.