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by pjmlp 1281 days ago
So how you do you single step GPU shaders on your superior tooling?
2 comments

Here is an extension for you to debug GLSL/HLSL shaders in VSCode on every platform: https://marketplace.visualstudio.com/items?itemName=dfranx.s...

NVIDIA also has a multiplatform GPU debugging sdk. I’m sure if you look at extensions for whatever IDE you’re using, you’d find what you are looking for in under 5 minutes.

You’d be surprised how good all the tooling is now days. It also isn’t my tooling, it’s everyones. That is the key difference. With Linux, you aren’t the product. People work and maintain it for the betterment of mankind and for personal satisfaction / freedom. So people care, and they are passionate, and there is a very involved worldwide community. It is more than a paycheck to them.

I know GNU/Linux since Slackware 2.0, know pretty well how it goes.
I’m sure you do, not questioning your competence nor intellect nor experience. There is just a lot of stuff to keep track of, so sharing this info for others who might happen upon our small exchange.

We’re all in this together, and there are always new things to discover for our finite selves interfacing with an infinite pool of knowledge.

The same way you develop iOS applications on your Windows laptop.
Completely unrelated to how wonderful Linux tooling above anything else.

By the way, for iOS I single step shaders using Metal tooling on XCode and Instruments, no need for Windows.

Nice! Now run any 32-bit program.
That wasn't what we were discussing about, goalkeeper.
The goal is so large though! You can't score on something as simple as running old software or using whichever graphics API you prefer?
Apparently having the tooling greater than the universe doesn't fit into that goal, bumps off.