|
|
|
|
|
by tkb
1269 days ago
|
|
I discovered Inform 7 last year and was impressed at the sophisticated platform it provides for writing interactive fiction in semi-natural English. In the 1980s there were plenty of books about writing text adventure games (as they were more widely called then) on home microcomputers, and I learned a lot about programming Acorn computers from Peter Killworth's "How To Write Adventure Games for the BBC Microcomputer Model B and Acorn Electron". So to give Inform 7 a try, I implemented the mini four-room adventure from that book, and wrote a walk-through of how to do it quite neatly with the building blocks of Inform 7 here in case anyone's interested: https://www.eclecticstacks.com/post/mini-adventure-in-inform... |
|
Indeed. Adventure games were the most sophisticated games around. Companies like Infocom and Magnetic Scrolls ruled the roost. Teenagers like myself aspired to one day work there, which for me was a major reason to go and study AI (which was mostly parsers and tree walks at the time).
And then along came iD software. One day I walked into the shared computer facility of my university and everybody was playing Castle Wolfenstein and I remember thinking: o shit...
Fortunately AI did not turn out to be such a bad choice after all.