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by Pedrom
5282 days ago
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Yeah but we are talking here about massive multi-platform games and Infinity Blade was specially tailored for IOS. In practice, to use Unreal in a game that would run on consoles and mobile devices, you have to fork your code and made a lot of adjustments. |
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But anyway, I think this exercise was to have the option of deploying to multiple targets, not every single target at once. The difference between the Flash, HTML5 and iOS versions of your game could be very small. For another game you could use the same toolchain to target PC, Mac, consoles, etc.