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by teamonkey
5281 days ago
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Unreal iOS uses the same toolchain as the PC and console versions, including the same scripting system - that's the point of having a multi-targeting engine. Unless you modify the engine substantially you probably won't need to fork. In fact, if you use the UDK you can't modify the engine source anyway. In most cases you'd probably worry more about assets that work on multiple platforms rather than code. But anyway, I think this exercise was to have the option of deploying to multiple targets, not every single target at once. The difference between the Flash, HTML5 and iOS versions of your game could be very small. For another game you could use the same toolchain to target PC, Mac, consoles, etc. |
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