| There comes a point in any massively scaling networking project, and here I speak with some experience, when you realize that your goal, while admirable, has no bearing on the lessons learned over the last few decades of MMO development. I fear this is a handwave. What I mean by that is that its addressing the wrong problem for the Metaverse. Being able to implement an ECS model, for instance, where different platforms have common system requirements but because they're both built on Verse they can easily glom/reduce/map components and functions so entities in one ruleset can interact in the other... that's neat, but not a technology problem. It's a combinatoric problem. And a game design problem. By the time Verse is built up enough and has enough market penetration to try to take on this sort of role as a bedrock foundation layer for the Metaverse I think we're going to see two major shifts that make it obsolete: 1. The rise of AI-aided design and programming (think ChatGPT on steroids) that makes it pointless to worry about having One Great Solution when the AIs can just interop/translate and all the platforms (even competing corporate interests) can be "Metaversy" with their entities/players. 2. Either the combinatoric problem gets solved or it doesn't. Game designers have strong opinions on NFTs, for instance. The majority recognize them as incapable of solving the item portability problem (or as Raph Koster says, is it even desired?). Either novel ways emerge to do so and it's solvable, or they don't. I suspect either way the heavy lifting is not a programming technology problem, but a contractual/API one. |
> By the time Verse is built up enough and has enough market penetration...
Verse will already have a dominant market position the minute you can do something in Fortnite with it.
I'm much more interested to know what the top LSL programmers or Minecraft modders think of it, than the team working on Guild Wars 2 or whatever. That's who it's relevant for.