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by morelisp
1284 days ago
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Also speaking as someone with experience in MMO development: This is fucking wild to describe as a handwave, you think Epic / Tim Sweeney have the wrong end of the stick regarding distributed execution because... the AIs will solve it for us in the next few years? > By the time Verse is built up enough and has enough market penetration... Verse will already have a dominant market position the minute you can do something in Fortnite with it. I'm much more interested to know what the top LSL programmers or Minecraft modders think of it, than the team working on Guild Wars 2 or whatever. That's who it's relevant for. |
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I don't know if they have the wrong end of the stick. I'm afraid they might, because based on their presentations so far the Metaverse bit seems more tacked on than intrinsic. However, these are credentialed people well known in the field - it's hard to tell how much is exuberance re: Metaverse usage.
Regarding my comment on AI, I think it's relevant. It's not that AI will "solve all our problems", but that AI-aided design and code implementation will make learning a language like this obsolete. Transpilation will be seamless and backgroundy. So now there's a cost/benefit factor to learning a new language that was used to write a distributed execution layer for the Metaverse in a transaction-first manner, versus using tools that just "do it for us" and interact with the "product" created with Verse.
As far as Fortnite having a dominant market position once they do stuff with it, I'm not sure of that. I mean, StateScript being awesome doesn't make a dominant market position for it because of its use in Overwatch. I recognize the fundamental difference because the latter is closed and proprietary, sure, but I'm just not sure about the level of separation between Language and Product here when they're talking about the Metaverse. I look forward to learning more.