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by Goronmon 1284 days ago
The track record of "ex-<Popular Game/Company> devs/etc" splitting off for new companies/IPs isn't that compelling to me personally. Lots of games have been sold with that angle, and few that I can remember were able to come even close to the previous titles.
4 comments

That's true, and somewhat related of what I think about nostalgia.

Sometimes it's not that they lost the touch or that they sold themselves. It's just that we're not teenagers anymore, in an old internet cafe playing on LAN with our friends. Even if a similar game is coming back, the entire moment with all its context is not.

Still, I'm happy to see they're still alive and faithful to their roots.

> Lots of games have been sold with that angle, and few that I can remember were able to come even close to the previous titles.

Even revenue for the developer, or in enjoyment for the user? Because Torchlight (ex-Diablo-II ICs) was a humdinger of a D-II sequel in terms of gameplay, but sales? Not so much.

This makes me think that the biggest value that the studio brings to the table for revenue is brand recognition.

IOW, it doesn't matter how good the game is, brand recognition gets you over the line sometimes.

Respawn entertainment (Co founder of infinity ward) has been successful, with Fallen Order and Titanfall 2 both being memorable games.

Obsidian has been arguably less so, but grounded and the outer worlds have both been unique feeling and creative titles in my eyes.

The Outer Worlds mostly lacked a compelling main narrative, but it was a pretty fun RPG. I dunno, the soul was a bit missing I think.
> Lots of games have been sold with that angle, and few that I can remember were able to come even close to the previous titles.

Troika? Obsidian?

Outer Worlds just made me sad after New Vegas.