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by lelanthran
1284 days ago
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> Lots of games have been sold with that angle, and few that I can remember were able to come even close to the previous titles. Even revenue for the developer, or in enjoyment for the user? Because Torchlight (ex-Diablo-II ICs) was a humdinger of a D-II sequel in terms of gameplay, but sales? Not so much. This makes me think that the biggest value that the studio brings to the table for revenue is brand recognition. IOW, it doesn't matter how good the game is, brand recognition gets you over the line sometimes. |
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