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by CyanBird
1284 days ago
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As a houdini user the blender nodes make me quite jealous, things like the coupling of the nodes with real time rendering in eevee and basically instant rendering with cycles is something I could only dream of even after spending some good cash on redshift Do the blender nodes have got an equivalent of vex in houdini? Or variables? Does blender just use raw-ish Python instead? |
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There's no Python (like the add-ons), all nodes are C/C++.
I looked into what "variables" are, it says stuff like "position", "current animation frame" etc. Those would be called "input fields" in GN. In addition to default attributes like position, normal, rotation etc you can also capture, store and recall custom attributes, either anonymously or as named ones (always written on geometry in a particular domain--point, edge, face corner etc).
Taking a look at an Entagma video on GN would be much more helpful I'm sure (they also have a course).