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by kuboa
1284 days ago
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As I said I'm not a programmer and I'm only familiar with GN so take anything I say with a grain of salt but: Google/YouTube is telling me that VEX is an expression language. We don't have that in GN yet. No scripting of any kind, actually. Everything is done visually, on the nodes themselves, there's no "properties" window for nodes where you do the actual work, everything's sockets and noodles. Shape and color of the sockets tell you the data type (geometry, float, vector...). Scripting support is a common request, but devs usually respond with "it'll come but we need to nail the fundamentals first". It's still a very young system. There's no Python (like the add-ons), all nodes are C/C++. I looked into what "variables" are, it says stuff like "position", "current animation frame" etc. Those would be called "input fields" in GN. In addition to default attributes like position, normal, rotation etc you can also capture, store and recall custom attributes, either anonymously or as named ones (always written on geometry in a particular domain--point, edge, face corner etc). Taking a look at an Entagma video on GN would be much more helpful I'm sure (they also have a course). |
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