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by samplatt
1291 days ago
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The Quest has a fairly low refresh rate, which is one of the main barriers to delivering a product that doesn't make you sick. Back when Carmack was leading the tech dev, they came out with a rule saying that they needed a working minimum of 90fps for MOST people to tolerate VR. The Quest headset screens operate at 72hz, iirc. |
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But the demos and screenshots required to sell the idea aren't impressive if they don't look comparable to recent AAA games, so the wrong kind of hardware keeps getting crammed into the prototypes, and the target keeps moving so there is no opportunity for Moore's Law to solve the mismatch for you.