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by webmaven 1291 days ago
We've known for a long time that for actual use refresh rate (and secondary factors like jitter and tearing) is far more important than resolution, or polygons (and before it became a moot point, color depth).

But the demos and screenshots required to sell the idea aren't impressive if they don't look comparable to recent AAA games, so the wrong kind of hardware keeps getting crammed into the prototypes, and the target keeps moving so there is no opportunity for Moore's Law to solve the mismatch for you.