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by arminiusreturns
1296 days ago
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Disagree. A good metaverse (not the corporate hellscape metaverse of SnowCrash), requires copyleft, and UE is not it. I was devving in UE since 4 was a paid product, until I realized there are a lot of questionable practices by Epic and TS, and that the license was actually quite bad, and moved into Godot. Are there missing features? Yes, but many features in 4 are quite nice, and not too far behind UE/Unity. I had been thinking about my version of the metaverse for a long time and even before FB did their changeup, my conclusion was that this is exactly the reason the corporate metaverses will fail in the long run. |
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> Are there missing features? Yes, but many features in 4 are quite nice, and not too far behind UE/Unity.
Godot is about infinitely far behind from Unreal. That doesn't mean it's not useful, but Unreal is borderline research, cutting edge techniques, applied in a production engine. And Godot will continue to lag until they start putting out techniques before Unreal. Unreal has the advantage that they can just hire researchers before their papers are published.
Their business model is sane, sustainable, and pretty flexible.
> until I realized there are a lot of questionable practices by Epic and TS
Such as?
> and that the license was actually quite bad
In what ways? It's about the best commercial license I can imagine.