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by xyzzy_plugh
1295 days ago
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Look I'm no lover of Unreal or Unity and adore Godot but... > Are there missing features? Yes, but many features in 4 are quite nice, and not too far behind UE/Unity. Godot is about infinitely far behind from Unreal. That doesn't mean it's not useful, but Unreal is borderline research, cutting edge techniques, applied in a production engine. And Godot will continue to lag until they start putting out techniques before Unreal. Unreal has the advantage that they can just hire researchers before their papers are published. Their business model is sane, sustainable, and pretty flexible. > until I realized there are a lot of questionable practices by Epic and TS Such as? > and that the license was actually quite bad In what ways? It's about the best commercial license I can imagine. |
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I won't go too much into Epics lies about the engine and other issues (things like refusing all of the linux editor pr's and a community run one was better maintained, not releasing a launcher, using phone home stuff, to be fair this was UE4 days) TS talking lots shit about linux, pushing more launcher fragmentation via store exclusives, and other things that just showed me repeatedly Epic is not to be trusted... and thats before we even get to the license stuff.
Commercial licenses are bad, copyleft is good. Even for games, and sometimes I miss out on a few features by making almost all of my daily stack gpl-compat, but I also believe that computing is an inherently philosophical choice and I wish, more than anything on the topic, that people would get over their fear of selling copyleft software.
Tron fought for the user. Thats what copyleft does. Commercial licenses do not. Niether do BSD style licenses.