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by A4ET8a8uTh0
1297 days ago
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Hmm. I am torn for several different reasons including the topics I would want to address, but I feel I should focus on one thing. << I want to make informed choices about the media I consume and how I consume it. That is a reasonable statement and even expectation on the surface. I might accept it as rationale for graphic movies and so on, but your example is visual novel, where you choose your own adventure - a form of media that is almost guaranteed to put you in unusual and unexpected situations? Unless you play a game built around satire of everyday life ( say.. Stanley Parable ), is it not expected to expect unexpected including some questionable predicaments? But more to my real point, should art imitate life or should it be a 'safified' version of it? I can absolutely relate to seeing something you should not see ( my buddy dared/forced me to watch "Hostel" with him and it was not a pleasant experience and have stumbled onto some real bad stuff on the 90s net - I completely buy it can mess you up if you are not mentally prepared ). In your example, how would you know this could have been the outcome without having gone through it? It seems like catch 22. Trigger warning would give you only a very general idea. |
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I'm not entirely sure I've understood your objection properly, but I'll try to address your questions.
Yeah it's expected that I'll be put in unusual situations, no I don't expect authors to anticipate each trauma I could possibly have, but surely the very obvious ones can be covered.
Should art immitate life or be safe? Neither and both, there's plenty of room in this world for the most gritty horror movie and for Blue's Clues.
How could I have known it was the outcome? The trigger warning was as specific as it needed to be - "TW: Suicide" is plenty.
ETA: The general vibe I'm getting here is you're asking, "where do you draw the line?", as if this were a slippery slope. The answer is, it's a matter of taste and judgement. It's not any less tractable then the question, when do you decide a work of art is done?
Naturally this opens up the observation that, if it's about judgment, one could decide to include no trigger warnings, like my friend did when presenting the game to me. And sure, I'm not saying that's invalid. More that its bad taste, and I've elaborated as to why I feel that way.