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by MichaelEstes
1297 days ago
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One interesting thing I’ve noticed over my career bouncing between the video game industry and general software industry is that every decently sized game studio I’ve worked for has had people in the role of technical artist, these are the people who bridge the gap between art and engineering, but I’ve never seen a similar role though at massively larger software companies. I’ve seen people with strong design sense in engineering and people with engineering skills in design, but it’s always been siloed enough that they’ve never been able to really make an impact one way or another on the final product. I’ve always thought I would reuse that same structure even if I was making non video game software. |
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At big companies, this is mostly a management issue.
Questions like these are common 1.) Is this person part of the design team or engineering team? 2.) Who does this person report to, and how is his sprint planned?
And, as a company grows in size, managing people becomes a more important issue than focusing on minor product details.