Nope, a Technical Artist will own the art pipeline and tools for artists as well as help produce specific pieces of art that need programming skills. They're an artist who can code or a coder who can make art. So they're using both talents to interface the artists to the game engine and runtimes.
In games a Product Manager doesn't really exist as a specific role generally and is distributed between the Production and Design teams.
In games a Product Manager doesn't really exist as a specific role generally and is distributed between the Production and Design teams.