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by jessermeyer
1304 days ago
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I've worked on several. You haven't heard of them because none of them shipped due to issues with commercial engines (in particular Unreal Engine 4). They are very difficult to use if the game play semantics are complicated and require lots of interaction with world state or world geometry. If you're making a common FPS, they are great. |
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Could you give an example? I’m trying to understand what the limits look like. It appears to be trivial to you, but for someone outside of game design, I can’t imagine what those might be.