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by nomel
1303 days ago
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> They are very difficult to use if the game play semantics are complicated and require lots of interaction with world state or world geometry. Could you give an example? I’m trying to understand what the limits look like. It appears to be trivial to you, but for someone outside of game design, I can’t imagine what those might be. |
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We ended up implementing more and more tooling outside the engine, and there comes a point where UE4 became a IO/Rendering system. We'd've been happier if the engine were modular in design from the get-go.