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by jmiskovic
1323 days ago
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The Noita game features huge 2D levels where gasses and liquids interact with magic spells. Teardown has completely destructible voxel levels. BeamNG driving simulation implements soft bodies, various experiments with its physics are popular on youtube. I don't think any of these use PhysX. |
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It is the only game I am aware of that I would say has a true “chemistry engine” along side its physics engine. (Though props to designers of Zelda BotW for giving objects internal properties besides just velocity & mass that facilitate reactions and interactions. Falling sand games that Noita takes a lot of inspiration also often have “chemistry” interactions but generally don’t incorporate physics bodies and are more of a simulation toy box than a game).