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by Pulcinella
1323 days ago
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My only problem with Noita is that the back half of the game basically disregards most of the physics and chemistry systems. It’s more based around exploiting the build-a-wand system so you can e.g. generate infinite black hole chainsaw spells that let you blast through rock at a million miles an hour. It is the only game I am aware of that I would say has a true “chemistry engine” along side its physics engine. (Though props to designers of Zelda BotW for giving objects internal properties besides just velocity & mass that facilitate reactions and interactions. Falling sand games that Noita takes a lot of inspiration also often have “chemistry” interactions but generally don’t incorporate physics bodies and are more of a simulation toy box than a game). |
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It turns out wand building and extensive end-game/meta progression is far more engaging than most other things. IIRC there was more chemistry early on (I think there was/still is cooking?) and more rogue-like elements like satiation, but wand-building combined with the world physics turned out to be such immense fun, that it eclipsed everything else.