Heck, something like Witcher 1 is relatively easy to pull off in UE5.
XCom did it in UE3.5.
Witcher 3 being a third person game with no fast movement is also very doable. There's a plenty of adventure games made in UE using stteaming mechanics.
The moment you as cars or planes it gets much trickier. There's no example of UE5 flight sim I know of, for instance...
We had janky vehicles in UE way back when in the old Unreal Tournament 2003 - but that did not involve streaming levels.
Witcher 3 being a third person game with no fast movement is also very doable. There's a plenty of adventure games made in UE using stteaming mechanics.
The moment you as cars or planes it gets much trickier. There's no example of UE5 flight sim I know of, for instance...
We had janky vehicles in UE way back when in the old Unreal Tournament 2003 - but that did not involve streaming levels.