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by cush 1336 days ago
This is awesome! Do you know if any of these simulators emulate wear and tear on the table? I feel like the lack of variability in the table is why they've all felt like playing in the uncanny valley to me.
1 comments

Thanks! :) What we're doing is adding adjustable randomness to the collision resolvers, which results in more or less control over where the ball goes. You can also adjust many parameters of the flipper bats, e.g. you could make the coil less strong, which would be the case for many worn machines. Finally, as you can see in the Volley video, texturing is a big part of adding visual wear, and it makes the whole thing a lot less uncanny.
So cool! Don't forget the inconsistent launch out of the scoop! :)