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by phreezie 1340 days ago
Thanks! :) What we're doing is adding adjustable randomness to the collision resolvers, which results in more or less control over where the ball goes. You can also adjust many parameters of the flipper bats, e.g. you could make the coil less strong, which would be the case for many worn machines. Finally, as you can see in the Volley video, texturing is a big part of adding visual wear, and it makes the whole thing a lot less uncanny.
1 comments

So cool! Don't forget the inconsistent launch out of the scoop! :)