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by can16358p 1344 days ago
Just tried it. As someone who has never used Live, I didn't understand anything (I know Logic though, and I'm generally good with figuring how apps work as a dev myself) even after the tour.

I believe the onboarding should be interactive and telling the user how things work instead of just putting a sample video which doesn't teach much.

That said, from what I see from the results it can be a great tool... if one can figure how things work.

5 comments

Judging by the landing page, this app is not meant to be a standalone tool in your music production but a companion tool to Ableton on the computer. You sketch your idea in the mobile app and eventually transfer it off to the computer to finish the track in Ableton.

With that in mind, most of the screens seems to be self-explanatory, at least for someone who dabbled around in Ableton.

This is wild, because I think of Ableton desktop as a song prototyping environment…
Well, for many other producers, it's both were songs start and end. They might send them elsewhere for mastering, but not for production work.

Anything without analogue instruments doesn't need much to be found elsewhere (I'd argue also anything with analogue instruments doesn't either, but many prefer to track vocals, drums, guitars, etc. on Pro Tools or similar)

Mostly, though depends on the genre, and the kind of artist. Artists working mostly with analogue instruments, or that have huge sales and production teams, will tend to use other apps, mostly Pro Tools, and use Live as a starting point/sketchpad.

Producers and composers of pop and electronic music, that are not on the paycheck level of, say, top-charting artists, even if they still have tons of fans and a good career, do tend to do everything "in the box". It's perfectly capable. Heck, even FL Studio has created tons of "in the box" global hits...

Not so wild, people use different tools for different needs :)

I do my sketching wherever, actual production on bunch of hardware and only use Ableton to record final main output of hardware and do my mastering there, nothing else.

Producers be producing in tons of different ways :)

...but hard to use on the bus or in line at the bank.
Live is such a terrible program. Oh, it's great if you want to do 4/4 dance music centered around samples but for all other purposes it is incredibly painful.

As a classic example, I play a midi wind instrument which sends notes and breath control and pitch bend. If you use "scale time" on the midi track, it moves the notes and leads the breath control and pitch bend where it was, silently breaking the track. This is true also of pitch bend, modulation, and volume controls.

I contacted them well over 10 years ago with a polite and careful bug report. Their original response was, "That is what it is supposed to do". I said "But all other sequencers stretch all the MIDI, not just the notes! And it breaks my tracks. Isn't there some way I can just stretch all the midi?"

"No, why would you want to do this?"

"Because I want to stretch existing MIDI tracks to match other tracks."

"You should record with a metronome so that the tracks are already in sync."

"But I already have these tracks. And also, when I am composing, I prefer to just play without a metronome, and then select the parts I like."

"You're just being difficult."

And they refused to respond after that. Years went by, and every year I saw some other sucker complaining about the same thing.

Well over a decade later, they finally implemented it - _except_ it's only for three MPE controllers, so it doesn't deal with breath control, classic pitch bend the way it has been sent by every single controlled before around 2021, modulation, or volume.

I have dozens of similar bugs.

Now I use Reaper. What a difference!

>Live is such a terrible program. Oh, it's great if you want to do 4/4 dance music centered around samples but for all other purposes it is incredibly painful.

That's just not true. It's used all the time for experimental, decidedly not "4/4 dance music", for soundtrack work, and for many other things, including tracking regular rock and other such bands.

>As a classic example, I play a midi wind instrument which sends notes and breath control and pitch bend. If you use "scale time" on the midi track, it moves the notes and leads the breath control and pitch bend where it was, silently breaking the track. This is true also of pitch bend, modulation, and volume controls.

Well, all DAWs have similar quirks. Some don't have microtuning (Live does) so you can't play Indian or Arabic maqam scales. Others don't have MPE (Live does), or can't sync live drums to the DAW in real time so synths/arps etc match the tempo (Live does), and so on...

MIDI Stretch stretches all linked envelopes, not only the three MPE controllers, if you select TIME not notes, as Live differentiates those types of selection.

The status bar in the bottom will say if you have "Time Selection" (Start, End, Length) or "Note Selection" (Time, Pitch, Velocity, Probablity).

Arrangement has a similar distinction between selecting time or Clips.

Live is first and foremost a tool for making electronic music in the same way Cubase is for making live band stuff. You can use one for the other, but you'll fight against the design goals that underly them. I would love Cubase's expression maps for handling keyswitches in Live for those rare times I use orchestral stuff, but I know I'll need to spend money on the top Max device for it if I want to get serious about sampled instruments. And I don't, because 99% of the time I'm making ridiculous sounds in Massive/Massive X. Live is all about the painless automation and clip launching. Automation is central to electronic music. Clips are fun to goof around in, but also let musicians cut up their songs for dynamic playing during actual live sets.
> Oh, it's great if you want to do 4/4 dance music centered around samples but for all other purposes it is incredibly painful.

A good friend of mine uses Live heavily for creating music -- definitely not 4/4 dance music: https://album.link/i/1627338395 . He's mainly using acoustic recordings as samples though, so it sounds like your specific use case works better in other DAWs. I've never played with Reaper, sounds interesting!

Interesting. I use Reaper and love it, but sometimes I feel "ashamed" of not using Live like everyone else. Of course when listening to a finished track nobody cares what it was made with, but for collaboration the choice of Reaper seems a little limiting. Yet it's so powerful.

That said, there must be reasons why Live is sooo popular...?

Essentially by default, Live can take any material and automatically ensure that it matches the tempo (and key) that you're working in. Clip launching is a very powerful way to play around with musical ideas, even if it is not necessarily the best way to produce finished pieces of music (though it can be). Reaper doesn't have this workflow (at least, not builtin). It is this "I can goof around with almost any material and it almost always sound good, or at least interesting" element that I believe made Live so popular.
Ah ok. The way you're describing it reminds me a lot of Acid Pro, which went from Sonic Foundry to Sony to Magix where it seems to have disappeared. It's still available apparently, but I have yet to meet anyone who uses it (or has even heard of it!)

There was a time when it was all the rage. How things change.

> That said, there must be reasons why Live is sooo popular...?

I've been using Live since 2015. My take on what it's got going for it is that it has a relatively streamlined interface, and is fairly opinionated on a particular way of setting things up, which makes learning it quicker. Instruments and effects for each track across the bottom. Make a bunch of tracks whose output by default feed into groups, which you can treat as busses. You can override the routing, but the default is easy to understand and straightforward. The stock devices cover 95% of what you need to do, generally "sound good" out of the box, and Max For Live provides a way to make custom devices that seamlessly integrate into the DAW.

Also the clip launching stuff and integration with the Push is neat. I suppose more DAWs have that capability now, but in 2015, Live made it easy.

If I were to pick a new DAW I'd probably go with Bitwig. Live is starting to feel like legacy software to me. Max For Live is too low-level to do polyphonic instruments easily, but the visual node-graph approach is harder for me than writing code would be. It sometimes hangs for 30 seconds at a time while I'm trying to flesh out some ideas, and find myself annoyedly sitting there trying not to forget what I was trying to do while Live gets its shit together.

i think a part if Live's popularity stems from its image as "the DAW for serious producers". Might have something to do with it being pushed at universities as well/or tech colleges which teach audio. So - it's somewhat engrained as the DAW that's used for electronic production. And Protools as what's used for audio recording. I think it's most intuitive to use as a DJ mixing tool. I've never more easily created mixes with blends than i have in Live. This is where it started i guess (as Henke/Monolakes live set software as a MaxMSP patch) - so it makes sense it's most intuitive there (in my opinion)
>That said, there must be reasons why Live is sooo popular...?

the clip launching workflow makes it a great file for live sets, improvised electronic (or any other kind of music based on blocks), and so on

very streamlined for easy focus - many DAWs suffer from windows upon windows, in Live it's all (including built-in fx and instruments) in a single, non-MDI window, and all tools, fx, instruments, windows use the same widgets and concepts (not the case in e.g. Logic or Cubase)

automatic (and good) sync-to-tempo for audio, including several manual manipulation options (pitch/tempo/combo/etc)

opinionated fx and built-in instruments tuned to electronic and experimental music (including a full-on built-in version of Max, one of the most popular visual programming environments for building your own fx, instruments, audio/midi processing tools, and so on)

I'd recommend to watch the Learn Note video: https://www.youtube.com/watch?v=BjjMEZburmQ

It was really cool to see all the things you can do with it.

>I know Logic though, and I'm generally good with figuring how apps work as a dev myself

Me too (knew Logic and Cubase, and am dev and good with figuring how apps work). Ableton Live (desktop edition) still took a while, and checking some onlive introductions (which I never needed for a new DAW in 20 years). It just has a different model (Logic's new clip launching abilities are somewhat similar, but Live also does makes several other things in its own unique way).

That said, in the end, it's a DAW with audio and MIDI. A lot of things will be common too. But the workflow part can be tricky to grasp just by using.

If it makes you feel any better, Ableton Live's interface is also not particularly intuitive, though at least it has the advantage of tooltips. It does seem like something you have to use for a while to figure out the workflow, though some of it is a bit easier for Live users.

I think it is to Live what GarageBand for iOS is to Logic — a stripped down app that lets you build ideas on the go that can be exported to the main application to complete/further flesh out the idea.

Pretty much all DAWs are that way though. They're very feature rich pieces of software. It's quite difficult to design something that can be usable by a layman and professionals at the same time.

It's kind of like your grandmother (assuming she's not a developer) complaining that VSCode or a JetBrains IDE is confusing. Of course it is. She doesn't know what half of it does, not because it's poorly laid out or designed, but because she doesn't have the domain knowledge. She's not the target audience.

There's an even bigger (or at least, more on-point) problem with the audience though.

In the pre-DAW days, "audio engineering" was a specific task and skill set that was quite distinct from "playing music". Many DAWs were created to assist with audio engineering, assuming usage by someone who understands that domain.

Fast forward to recent times, and there's some widespread belief that a DAW should be a tool for musicians, even for musicians who don't know anything (or at least, not much) about audio engineering. "I just want to record my ideas".

So then someone cooks up some relatively simple DAW-like application for such people. They start using it, and within a few weeks or months, they find themselves unavoidably learning something about audio engineering. They want more from the application, and within a relatively short period of time, they need and/or want the full DAW.

The same thing is happening, to a lesser degree in the podcasting/radio production world.

Every audio engineer is also a musician. Every DAW has been developed by audio and software engineers who are also musicians[1]. Every professional musician understands the basic concepts of audio production. DAW UIs mimic the interfaces of real world devices, of which all musicians interact with on a regular basis.

Suggesting that musicians weren't meant to (and shouldn't even be allowed to) use DAWs is beyond nonsensical. This holier-than-thou argument you're trying to make is baseless.

[1] https://twitter.com/JustinFrankel/status/1582430125941198848

> Every audio engineer is also a musician.

Absolutely untrue. Since you used the word "every", I only need one example to disprove this. Geoff Emerick, the engineer for the Beatles "late" albumns, was not a musician. I could name dozens more, spread across decades. Susan Rogers, Prince's audio engineer: not a musician. Chris Lord-Alge ... not a musician. This is just so wrong.

> Every professional musician understands the basic concepts of audio production.

I know hundreds of professional musicians. Most of them know almost nothing about audio engineering other than a few buzzwords.

DAWs used to mimic mixing consoles, but increasingly do not (because their functionality has expanded into new realms not touched by mixing consoles). Plugins used to mimic hardware units, but increasingly do not (because (a) skeuomorphism comes and goes as a fashion statement (b) they do things never implemented in hardware).

Very, very few classical musicians interact with an EQ or reverb unit on a regular basis. Very few drummers ever use stomp boxes or EQ. Very few singers have any knowledge about mic or preamp technology.

Then there's this little chestnut:

> Every DAW has been developed by audio and software engineers who are also musicians

You don't appear to be aware of the fact that I am a DAW developer, and over the last 22+ years of being in the field have gotten to know (a little) the other people that you refer to. You're just wrong about this. Sure, most of the companies have audio engineers and musicians on staff, but most of the actual coders are not musicians.

Justin is probably one of the exceptions to the rule, although even he concedes that (a) he isn't a very good musician (b) he doesn't know that much about audio engineering. You can hear him say this on the 2.5 chat we had at http://adc.equalarea.com/2022/02/07/adc1/

I have no idea what I said that made you believe I was suggesting that musicians should not use DAWs. My point was that it is very difficult to design tools that work well for both musicians and audio engineers (unless they happen to be the same person), and that when you design one that works well for musicians, there's a tendency for it experience pressure to be more "engineer-y".

This is really all that needs to be quoted to show what nonsense you're trying to pull:

> there's some widespread belief that a DAW should be a tool for musicians [...] I have no idea what I said that made you believe I was suggesting that musicians should not use DAWs.

And the rest of your comment is more holier-than-thou nonsense, mostly baseless and not accurate to any reality that I've ever heard of, much less experienced.

> DAWs used to mimic mixing consoles, but increasingly do not

Except all of the buttons and faders and everything else still look the same. You're completely making things up, and even your made up things don't prove your point. No other DAW developer or audio engineer in the world would back up your claim that DAWs aren't meant to be used by musicians.

> I know hundreds of professional musicians. Most of them know almost nothing about audio engineering other than a few buzzwords.

I've met thousands of musicians in my life, and 90%+ of them understand the basics of audio production. The musicians you know can't be very professional if they haven't ever encountered a situation where they learned anything about audio.

> You don't appear to be aware of the fact that I am a DAW developer

Because apparently my work in the field is irrelevant and I couldn't possibly know anything, right? Every company developing DAWs is primarily engineered by musicians. Just because other non-musical engineers get involved, doesn't make my statement any less factual. There are other aspects to software development (even in DAWs) that don't have anything to do with audio. As "someone in the field," you should know that.

"I think it is to Live what GarageBand for iOS is to Logic"

That's what I was thinking, and I think in both cases this capture/export pipeline for musical ideas is a brilliant use of mobile technology.