| >Obviously, to size would be less scary. I was expecting this, since it's probably the most common criticism of this type of visualization. Problem is, that analysis only looks at half the dataviz fidelity coin. It recognizes the (unavoidable) loss of fidelity in size, but it ignores the (also unavoidable) loss of fidelity in time. In the real world these objects do not remain orbiting Earth for a few minutes (ie the interval you're likely to look at this visualization). Instead, objects above ~800 km remain in Earth orbit for hundreds to thousands of years.[1] Mathematically this second inaccuracy tends to cancel out the first inaccuracy, therefore (presumably) making this "a lot more scary/impressive." Strangely I always see the criticism about size, but I never see the countervailing criticism about time. I suppose it's just like you said: the size factor is "obvious", but the time factor much less so. Eta: For some great visualizations of the space debris problem, I can heartily recommend this (slightly older) ESA video.[2] It's basically a full-length documentary crammed into 15 minutes. [1] https://commons.wikimedia.org/wiki/File:Orbital_Debris_Lifet... [2] https://www.youtube.com/watch?t=13s&v=9cd0-4qOvb0 |
It’s a real time visualisation. There is no loss of fidelity in time.
Noticing the important distortion in size is legitimate. It’s not really a criticism by the way. It’s simply that the impression of fullness inherent to this visualisation is misleading. Space is obviously mostly empty.
> Instead, objects above ~800 km remain in Earth orbit for hundreds to thousands of years.[1]
And satellites bellow 600km are only there for a couple of years and those bellow 500km a year top. Let’s not forget that area scales with the square of radius.
> Mathematically this second inaccuracy tends to cancel out the first inaccuracy, therefore (presumably) making this "a lot more scary/impressive."
I’m guessing you mean we have to take into account the fact these objects orbit a long time when considering collisions but that’s a separate issue entirely. The two don’t cancel out at all mathematically in any meaningful way.
Don’t get me wrong, I’m not saying debris are not an issue. The new deorbiting rules are definitely a good thing.