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by TrapLord_Rhodo
1352 days ago
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The article strictly points out the need for a shared concurrency models required in the functioning of a online game thats massively parrelled across both clients and various individual 'servers'. Unique, hash based, 'stacked' items that are non-fungible with a decentralized shared state across clients.... yes, technically that's 'Just a database' but a highly complex one. I get people hate the hype and 'uselessness' of crypto and even the term 'Blockchain' is loaded, but dismissing the technology out of hand is uncalled for. Especially when the author gave a very clear use case for a very real problem in shared state computing. |
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As a super simplified example, if you want your distributed database to generate unique identifiers, partition the id space so each node is guaranteed not to overlap. You trust to nodes so you don’t need blockchain.