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by sgtnasty 1361 days ago
I really liked Stadia, it worked well for me and played lots of AC and Destiny. Never had much of an issue and things worked well. Im bummed, but not surprised. No one seems to mention the real potential of cloud gaming: which is massive worlds and players on the same "server"; and I mean MASSIVE, the likes home PC's would never have enough power/graphics/memory/storage to handle.
2 comments

Have you tried shadow.tech? What did you think about it?
Never heard of it, I am currently subscribed to Statia Pro, GEFORCE Now RTX, and MS Xbox Ultimate. Because I am 100% into game streaming. Its the future. But GEFORCE Now is the best. I have high hopes for Xbox.
How was Destiny PvP on Stadia?
So, Destiny PvP is segregated by input type: controllers against controllers and kb/m against kb/m by default.

Destiny has different matchmaking types: Connection-Based Match Making and Skill-Based Match Making. Destiny also p2p network model.

CBMM was always a breeze to play as long as you can "git gud". SBMM was often a nightmare because you get matched with players all over the globe.

I played Destiny on nearly every streaming platform except for shadow, I can say that Stadia made SBMM more consistent because, well, p2p within google DC is much better than all around the country or globe. Win some lose some kind of situation here.

I mean, yeah, it's nothing like playing on my PC with 144hz monitor, but it's very much playable.

Lets just say I would only play Iron Banner, and do above average. Its NOT for competitors looking for 4k @ 144hz .