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by 0x457 1361 days ago
So, Destiny PvP is segregated by input type: controllers against controllers and kb/m against kb/m by default.

Destiny has different matchmaking types: Connection-Based Match Making and Skill-Based Match Making. Destiny also p2p network model.

CBMM was always a breeze to play as long as you can "git gud". SBMM was often a nightmare because you get matched with players all over the globe.

I played Destiny on nearly every streaming platform except for shadow, I can say that Stadia made SBMM more consistent because, well, p2p within google DC is much better than all around the country or globe. Win some lose some kind of situation here.

I mean, yeah, it's nothing like playing on my PC with 144hz monitor, but it's very much playable.