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is there any thinking on how many bits of information do you need to cheat, and how many can be communicated via thumper? e.g. is the bit of information "move the knight" aka theres only about 4 bits of info, or is it "move the knight to E6" which is a good deal more bits, that could be lossy/error prone. just on the surface of it, i dont see how this thing could give enough info but i suppose with a loooot of training you could improve the info transfer rate? |
"I would just needed to cheat one or two times during a match, and I would not even need to be given moves, just the answer on which move was way better, or here there is a possibility of winning and here you need to be more careful. That is all I would need in order to be almost invincible."
Even just 1 bit - an indication to be careful - would be enough to boost the strength of a GM. An accomplice coughing in the background to let you know there's something to watch for. For a strong player - and there's no doubt that Niemann is a strong player, the question is just how strong - that's all they need to avoid making mistakes. GMs can solve insanely hard puzzles, because they know it's a puzzle and has a specific solution. Same thing with 1 bit of info.
Of course, realistically they could simply use Morse code instead of "bits" and transmit two squares (just 4 Morse "letters").