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by ttoinou 1364 days ago
Infinite arbitrary precision real time Mandelbrot zoom generation :-)
1 comments

Can't you already do this with a good shader program? Well, Google search finds one that claims 'almost infinite'.
Only if you roll your own arbitrary precision type on the gpu, which is much harder given the constraints.
the best thing I know of is you could emulate 256 bits with 4x64 bits float (double) and then use the derivative of mandelbrot to approximate the fractals around interesting points
>'almost finite'

I mean one of the fundamental attributes of infinity is that you can never be 'almost there'.