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ilaksh
1364 days ago
Can't you already do this with a good shader program? Well, Google search finds one that claims 'almost infinite'.
3 comments
operator-name
1364 days ago
Only if you roll your own arbitrary precision type on the gpu, which is much harder given the constraints.
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ttoinou
1364 days ago
the best thing I know of is you could emulate 256 bits with 4x64 bits float (double) and then use the derivative of mandelbrot to approximate the fractals around interesting points
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stevejobs69
1364 days ago
>'almost finite'
I mean one of the fundamental attributes of infinity is that you can never be 'almost there'.
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