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by ilaksh 1364 days ago
Can't you already do this with a good shader program? Well, Google search finds one that claims 'almost infinite'.
3 comments

Only if you roll your own arbitrary precision type on the gpu, which is much harder given the constraints.
the best thing I know of is you could emulate 256 bits with 4x64 bits float (double) and then use the derivative of mandelbrot to approximate the fractals around interesting points
>'almost finite'

I mean one of the fundamental attributes of infinity is that you can never be 'almost there'.