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by tomdale
1370 days ago
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I'm really happy to see this. As fumbled as the launch was, I played it on PC and found the world and its characters to have more depth than I'd personally experienced in a video game before. What broke my heart was to feel viscerally how much time and love the developers had poured into the game, dedicating years of their lives, only to have it all overshadowed by a disastrous, rushed launch. I for one am glad to see the game getting a shot at redemption, and I'm glad more people are getting to experience what IMO is a masterpiece of digital storytelling. |
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Night City is huge and you can tell that there was a lot of passion and care put into the design, at least from an art perspective. But the player has no incentive to explore it.
I see three main reasons for this:
1. You don't stumble upon content organically. Every event is premarked on your map and will remain frozen in time until you get there. And I mean every event. Even firefights between different NPC factions. They don't happen randomly/organically. They happen at premarked spots on your map. You're a tourist with an itinerary in an amusement park as opposed to a person navigating a living, breathing city.
2. There is zero reason to go anywhere without a quest marker. You aren't rewarded for peeking into random corners, for going off the beaten path, like you are in a game like Skyrim. If you do, you are met with an eerie sort of emptiness. Just lots of RNG NPCs, and a feeling that you were never meant to go there.
3. If you follow the markers to the side content, it's pretty hit or miss. There are a few extended, multimission side quests that are legitimately interesting. But the regular side missions (called "gigs") all sort of blend into one. They sort of remind me of COD missions: Exposition is thrown at you like a firehose with a monologue, then you kill a dozen NPCs, and only after the smoke settles do you realize that one of them happened to be the big baddy. And then the mission just sort of ends. And none of the characters involved ever come up again beyond a passing mention in conversation (usually). Sure, the story is there, but it doesn't feel like it has any relation to the gameplay.
So what you're left with is a city that is nothing more than a backdrop for a fairly linear main quest, which while decent, isn't all that remarkable on it's own.
So much was left on the table. I hope CD Projekt make a sequel where they take the time to really flesh out the world. They could have a classic on their hands if they do.