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by runevault
1380 days ago
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I played with Godot back in the early 3.x timeframe (3.1? 3.2?) and then fell away and spent some time with Unity. But between some of Unity's missteps and Godot getting dotnet 6 support it is time to give it another go, plus a bunch of nice changes to gdscript that might make it something I'm okay with using (functions are first class citizens now unlike before where you just passed the name of the function as a string which always felt incredibly gross). Though based on the discord conversation there are still a lot of bumps even in the beta so I would not expect smooth sailing yet, but lets see if it is any good. For anyone interested, the main documentation on their site is still pointing at 3.x. If you want the docs for 4.0 start here https://docs.godotengine.org/en/latest/index.html |
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