Yeah it is part of why I'm going to start with GDScript instead of jumping straight to dotnet 6 (which is what initially got me thinking about trying the new version).
I may still jump to c# but I wanna give GDScript a fair shake first. Plus the docs/tutorials tend to be more plentiful for GDScript.
>Plus the docs/tutorials tend to be more plentiful for GDScript.
I quite like reading tutorials in GDScript and trying to convert them to C#, I feel like it strikes a good mix between being told what to do while also getting to go off and explore the engine myself and reinforcing that same learning.
This is also true, and I'd probably do some of that after learning the transliteration (at least some of the existing documentation like the intro to 2d tutorial give examples in both).
Well GDScript and it’s nodetree is great for early days prototyping, even if you decide to redo it later in another fashion. So getting that under your belt is definitely not a bad idea.
I may still jump to c# but I wanna give GDScript a fair shake first. Plus the docs/tutorials tend to be more plentiful for GDScript.