Making a Cast-on-crit automated character that could cause recursive explosions of knives and fireballs as long as it stayed within range of enemies was so satisfying.
Theorycrafting is fun. I want a PoE that allows and encourages botting so I can play it like an incremental game more than an ARPG.
Eh, I'm more into gameplay than theorycrafting personally.
Optimisation is something I do only at work, not in my gaming hours.
When the common advice for new PoE players is "follow a newbie friendly build for your first couple runs", it explains why I have such a hard time enjoying the experience.
It is though their recent direction is concerning. I quit this league within a week or two. Don't really want to unpack all the drama here and the game is still very good, I just need to wait and see what they do next time around.
Yeah, the addition of the constellation system on top of the dual skill trees was huge for me too. Brings the depth to a level where you can spend ages theorycrafting, while not being nearly as immediately daunting to new players as PoEs skill tree can be.
Tencent is present in almost every game dev company, including blizzard. they own almost half of epic too, so half of unreal engine is owned by them too. you will be playin a very narrow selection of games if u go down that road.
Also check out Grim Dawn. Feels a bit less cartoony than Torchlight which I appreciated, and has a lot of nice solutions for quality of life problems from D2.
Grim Dawn is also great, though you'll only be able to squeeze a few hundred hours of greatness compared to the thousands of hours of greatness you can get out of PoE.
There is a mode where you create the character separated from the global server, so u play alone, or you can pay GGG for a private server to play only with friends. but is always online.