Making a Cast-on-crit automated character that could cause recursive explosions of knives and fireballs as long as it stayed within range of enemies was so satisfying.
Theorycrafting is fun. I want a PoE that allows and encourages botting so I can play it like an incremental game more than an ARPG.
Eh, I'm more into gameplay than theorycrafting personally.
Optimisation is something I do only at work, not in my gaming hours.
When the common advice for new PoE players is "follow a newbie friendly build for your first couple runs", it explains why I have such a hard time enjoying the experience.
Theorycrafting is fun. I want a PoE that allows and encourages botting so I can play it like an incremental game more than an ARPG.