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by scottmsul 1381 days ago
It's unfortunate there's no mod support. As someone with over 2000 hours, for me it's really the overhaul mods that give the game endless variety and replayability. Might not be a bad idea to make certain overhaul mods available anyway, even if it involves hard-coding them in.
5 comments

Mostly I'd just miss Squeak Through. It's like trying to play Skyrim without SkyUI. I barely think of these things as mods anymore, they should just be there.
I don't think consoles like allowing interrupted code from end users. They just end up being a huge attack surface area, either for DRM exploits or attacks on other users. Nintendo pull a game for having a hidden Ruby interpreter a few years ago.

https://arstechnica.com/gaming/2019/05/game-with-hidden-ruby...

I wonder if this version of Factorio supports the console. You can execute LUA from the console, so I imagine it's disabled on the switch.

I don't think console games ever support mods?

The only way to do this would be for the modders themselves to get sponsored by / work with Nintendo directly and probably the original dev team. You could then have some officially released "mods" (probably they would just call them DLC) and I they would very likely charge.

Sounds like you want a Steamdeck

Can you imagine a switch trying to load all the maps and resources for AngelBobs/K2/SE?

I know they do some impressive work to port modern games on switch but even my state of the art computer struggles to run K2+SE at scale.

Do any switch games support mods?