I liked DSP but it was a bit lacking in complexity once you got past the point of dedicating entire planets to pumping out, say, sphere structure. There's only so large you can build a sphere.
Now, Workers & Resources, Soviet Republic still stays challenging...
As a Factorio player with well over a hundred hours on the clock and an itch that won’t be scratched, I came here thinking I would “just take a quick look at the comments”, and instead I’m racking up new game recommendations that will likely cost me my marriage.
I realized Workers & Resources, Soviet Republic [1] is the hidden gem of logistics/city builders when I found myself spending way too much time trying to figure out the optimal placement of a forklift garage between factories. Still some issues with transportation (last I checked there is no concept of 'transfers' for commuters), but it's being improved all the time. I also love the Tropico series!
I agree DSP doesn't stay challenging in the end game, but I kinda like that because it more easily maps to how I think logistics works in the real world and all the solutions the real world applies to solve these issues. So it's more immersive for me in that sense.
DSP is amazing. Even with some of the rough in-development edges, I really enjoyed that experience. Evidently, I somehow sunk 60 hours into that game inside of two weeks.
Congratulations on your very successful Dyson Sphere. No one will ever understand the magnitude of your accomplishment, so I figure I can at least acknowledge it!
Getting a Steam Deck and owning Rimworld has been a very dangerous combination for me... Haven't tried Factorio on my Deck yet partly because I don't think there is an official control scheme for it yet, but I'm worried that when I do it will open that addiction right back up and I will become completely useless in the real world.
I really want to play that game - always loved the concept of a Dyson
I assume its more of a macro type game vs micro? I am thinking in terms of RTS type games here (which do not directly translate obviously). I always loved Total Annihilation for example but could never get into Starcraft at all.
Its very micro but also some macro. Very factorio-esk. When they add combat and hopefully other ways to use energy I will return and waste vast amounts of time again trying to avoid spaghetti (unsuccessfully).
I think the other person who answered your comment doesn't know what micro vs macro is in an RTS sense. This game is all macro and no micro at all. It doesn't even have combat ATM. They're adding combat probably sometime in the next 2 months but when that comes there won't be micro either probably. You're building massive logistical setups that are automated and run themselves.
Now, Workers & Resources, Soviet Republic still stays challenging...