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by staticassertion
1384 days ago
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Any idea what for? I feel like PoE doesn't involve that much compute other than what would be offloading to the gpu. Maps are static, and I would have assumed that mobs are primarily computed server-side based on some sort of loosely synchronized state. I guess I could imagine a few threads for managing different 'panes', a thread for chat, a thread for audio maybe? It's hard to think of 24 independent units of work. I'm not a game dev, just used to play PoE and curious. |
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The trade-off is that some number of frames of latency are now baked in by default, but if it means your game went from 30hz to 60hz with an frame of delay, it is about as responsive as it was before, but feels smoother.