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by sdkgames
1378 days ago
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Thank you!
While Euclidea and my game explore the same theme, the approaches are different. It seems Euclidea uses some kind of automated theorem prover to verify a solution. I use numerical verifiers. There are pros and cons for both approaches. The tools are different. I think some choices in Euclidea are too restrictive (e.g. collapsible compass, inability to draw arcs). Their monetization model affects the gameplay (grinding, solution hiding). |
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Collapsible compass is not a choice of Euclidea, but a choice of Euclid. (Although, of course, one of the first things Euclid proves is that you can simulate a rigid compass with a collapsible compass: https://en.wikipedia.org/wiki/Compass_equivalence_theorem.)